

#ifndef _GAME_H
#define _GAME_H

#include <d3d9.h>
#include <d3dx9.h>
#include <d3dx9math.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include "Declaration.h"
#include "CDirect3D.h"
#include "CSurface.h"
#include "CTexture.h"
#include "CSounds.h"
#include "CInput.h"
#include "CSprite.h"
#include "CMusic.h"



//function prototypes
int Game_Init(HWND);
void Game_Run(HWND);
void Game_End(HWND);


#endif

